Showing posts with label boss. Show all posts
Showing posts with label boss. Show all posts

Friday, March 9, 2012

Motion Capture Animations

We will be going into the MOCAP studio to record the animations for the game characters. The main race character, the dwarf, will have the most...

Animations for Grimwood…

 Dwarf

  1. Idle – breathing
  2. Walk cycle
  3. Run cycle
  4. Puffed out cycle
  5. Swim cycle
  6. Jump – with arm swing
  7. Throw dagger/axe – overhand
  8. Stab – with dagger or sword
  9.  Die
  10. Pick up object
  11. Put down object
  12. Throw spear
  13. Taunt
  14. Shield defend
  15. Backhanded sword strike
  16. Get arrow and shoot
  17. Throw potion
  18. Cast spell
  19. Frisby style weapon throw
 The boss characters (ogre, imp, gnome and birdman) will each have

  1. Idle –
  2. Weapon attack –
  3. Walk cycle
  4. Charge cycle
Each animation is only a few seconds long and will be looped or joined with others to create the in-game character animations.

Saturday, February 18, 2012

Boss Base - Temple

This is the other base for the maze level (the first is the sphinx). It's not painted yet.


Thursday, February 16, 2012

Ogrion - Boss Character

I have finished modelling and unwrapped one of the boss characters, Ogrion. He's an Ogre with some lion gear on. About 3000 polys with his club. It's taken me over 30 hours so far. Still have to paint him, make his bones/animation rig, and then do the actual animation. At least another 30 hours.

These aren't his final colours. They're just so I can see what I am doing. 

I can't decide which colour to make his skin. The gloves, pants, head-dress and boots will be done like lion fur. The neck dress will be like the Egyptian pharaoh thing.


Friday, February 10, 2012

Ogrion Model

I've done the basic model for Ogrion, one of the boss characters. He's about 3300 polys. I'll need to reduce that to about 2000 for the game, but then add a heap of detail for the cinematic.


Here he is at 2700 polys including his clothes and club.


Wednesday, February 8, 2012

Ogrion - Boss Character

I'm making one of the 'Boss' characters that will defend one of the capture points. It's an ogre with an Egyptian lion god bent. I have to make it in low poly/res for the game, then redo it in hi-res for a cinematic.

This is my reference art that I have designed ... His name is Ogrion.