Showing posts with label Inhabitants. Show all posts
Showing posts with label Inhabitants. Show all posts

Thursday, February 16, 2012

Ogrion - Boss Character

I have finished modelling and unwrapped one of the boss characters, Ogrion. He's an Ogre with some lion gear on. About 3000 polys with his club. It's taken me over 30 hours so far. Still have to paint him, make his bones/animation rig, and then do the actual animation. At least another 30 hours.

These aren't his final colours. They're just so I can see what I am doing. 

I can't decide which colour to make his skin. The gloves, pants, head-dress and boots will be done like lion fur. The neck dress will be like the Egyptian pharaoh thing.


Wednesday, August 31, 2011

AI Stock Units - Imps

Here is some progress (that i attempted to show today)
The units that will be fleshing out the battle field, a simple AI that will appear in the base, then run forth and confront the enemy players and enemy AI and battle
The battle will be evenly based, with both teams spawning the same amount and type of AI (different colors) and they will meet and cancel each other out, the players will be the turning point for the battle.




They are very weak, and do little damage, however they will make the battle alot more interesting and thick, rather than it being scarce as players shop or sneak around the edges. Also, if there are no AI warriors meeting in battle, the armies would hardly seem like they are fighting at all, more staying in their keeps.

If a area is captured, Stationary Imps will appear and guard that place for the team.

Imps Spawn at the bases with a number of variations, they will hold varying weapons (sticks, wooden swords, forks, bones, ect..) They occasionally have a small shield or off hand object, like a bottle, piece of meat, ect.. and will rarely appear wearing a helmet, like a fish skull, a cup, anything they can find.

they spawn in groups of 3, two melee and one that throws stones.

This is a work in progress (i animated and begun texturing this morning) The imp model is ~200 polys as it is very little, and contains animations:
-idle stance
-run
-attack 1
-attack 2
-attack stance
-death
-taunt

now to give it's texture some personality and its all finished!


-Michelle