Showing posts with label maze. Show all posts
Showing posts with label maze. Show all posts

Sunday, March 18, 2012

Update

We have our asset list and file naming conventions sorted out. Aaron1 was going in to see Ash and the audio class about getting some help with the sounds for the game.

We did all the MOCAP on Thursday. Rob suited up fro us. The session went really well. We even managed to get the swim done, thanks to a large and heavy sofa from the hallway outside.

I have been working on the entrances for the maze



Sunday, February 26, 2012

Looking into the Maze

This is roughly what the maze opening will look like, with the pillars etc around it.


Saturday, February 25, 2012

Mazes

I have just finished unwrapping the mazes. It took about 60 hours work (and it really felt like work) to design, model and then unwrap them. Now all I have to do is paint them.


Monday, February 20, 2012

Maze Entrances

Here is the base model for the entrances to the mazes. It still need tweaking and painting.


This is a possibility for the flaming torch for use in the maze. The new character class would be able to extinguish them for a short amount of time.


Saturday, February 18, 2012

Boss Base - Temple

This is the other base for the maze level (the first is the sphinx). It's not painted yet.


Monday, February 13, 2012

Egypt Maze Level Layout

Here is the layout for the maze level. It will be in a giant cavern, so the floor will be uneven, with rocks and stalagmites etc. The walls of them maze and temples will have Egyptian style art that includes the fantasy races instead of human characters. The base at the far end will be a temple in the style of the Ramses II giant wall carving. This end is based on the sphinx. 


To give an idea of map size, at the moment it is about 90 meters wide.



Sunday, February 12, 2012

Mazes

I have done the basic models for the 24 maze sections. Here's a pic in which I have spread them out so you can see them. Whenever the game loads, a random combination of the 4 sections will be generated. There are 24 combinations in total. There will be traps and monsters inside and a capture area in the middle.