Friday, March 9, 2012

Motion Capture Animations

We will be going into the MOCAP studio to record the animations for the game characters. The main race character, the dwarf, will have the most...

Animations for Grimwood…

 Dwarf

  1. Idle – breathing
  2. Walk cycle
  3. Run cycle
  4. Puffed out cycle
  5. Swim cycle
  6. Jump – with arm swing
  7. Throw dagger/axe – overhand
  8. Stab – with dagger or sword
  9.  Die
  10. Pick up object
  11. Put down object
  12. Throw spear
  13. Taunt
  14. Shield defend
  15. Backhanded sword strike
  16. Get arrow and shoot
  17. Throw potion
  18. Cast spell
  19. Frisby style weapon throw
 The boss characters (ogre, imp, gnome and birdman) will each have

  1. Idle –
  2. Weapon attack –
  3. Walk cycle
  4. Charge cycle
Each animation is only a few seconds long and will be looped or joined with others to create the in-game character animations.

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