Showing posts with label MOCAP. Show all posts
Showing posts with label MOCAP. Show all posts

Sunday, March 18, 2012

Update

We have our asset list and file naming conventions sorted out. Aaron1 was going in to see Ash and the audio class about getting some help with the sounds for the game.

We did all the MOCAP on Thursday. Rob suited up fro us. The session went really well. We even managed to get the swim done, thanks to a large and heavy sofa from the hallway outside.

I have been working on the entrances for the maze



Friday, March 9, 2012

Motion Capture Animations

We will be going into the MOCAP studio to record the animations for the game characters. The main race character, the dwarf, will have the most...

Animations for Grimwood…

 Dwarf

  1. Idle – breathing
  2. Walk cycle
  3. Run cycle
  4. Puffed out cycle
  5. Swim cycle
  6. Jump – with arm swing
  7. Throw dagger/axe – overhand
  8. Stab – with dagger or sword
  9.  Die
  10. Pick up object
  11. Put down object
  12. Throw spear
  13. Taunt
  14. Shield defend
  15. Backhanded sword strike
  16. Get arrow and shoot
  17. Throw potion
  18. Cast spell
  19. Frisby style weapon throw
 The boss characters (ogre, imp, gnome and birdman) will each have

  1. Idle –
  2. Weapon attack –
  3. Walk cycle
  4. Charge cycle
Each animation is only a few seconds long and will be looped or joined with others to create the in-game character animations.