We have our asset list and file naming conventions sorted out. Aaron1 was going in to see Ash and the audio class about getting some help with the sounds for the game.
We did all the MOCAP on Thursday. Rob suited up fro us. The session went really well. We even managed to get the swim done, thanks to a large and heavy sofa from the hallway outside.
I have been working on the entrances for the maze
Showing posts with label MOCAP. Show all posts
Showing posts with label MOCAP. Show all posts
Sunday, March 18, 2012
Friday, March 9, 2012
Motion Capture Animations
We will be going into the MOCAP studio to record the animations for the game characters. The main race character, the dwarf, will have the most...
Animations for Grimwood…
Dwarf
Animations for Grimwood…
Dwarf
- Idle – breathing
- Walk cycle
- Run cycle
- Puffed out cycle
- Swim cycle
- Jump – with arm swing
- Throw dagger/axe – overhand
- Stab – with dagger or sword
- Die
- Pick up object
- Put down object
- Throw spear
- Taunt
- Shield defend
- Backhanded sword strike
- Get arrow and shoot
- Throw potion
- Cast spell
- Frisby style weapon throw
- Idle –
- Weapon attack –
- Walk cycle
- Charge cycle
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