Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Sunday, March 18, 2012

Update

We have our asset list and file naming conventions sorted out. Aaron1 was going in to see Ash and the audio class about getting some help with the sounds for the game.

We did all the MOCAP on Thursday. Rob suited up fro us. The session went really well. We even managed to get the swim done, thanks to a large and heavy sofa from the hallway outside.

I have been working on the entrances for the maze



Tuesday, February 7, 2012

2012 Semester 1 - New Plans

There is a new group of students adding their ideas and work to Grimwood. The Multimedia Stage 2 students (5 of us) have decided to go with an Egyptian style for the new maps.

The main map is a giant cavern with the two  'teams' on either side of a labyrinth. They will have to fight their way through the labyrinth to get to the opposing team's base. The labyrinth will have 24 variations.

The new race will be Dwarves.Sand or Desert Dwarves.

The new class will be (working name)'shadow-casters'. They will have the ability to make an area surrounding them dark, but they will still be able to see.

We are also looking at some new spells and weapons for the existing classes.

At this stage it's all ideas. The programmers (just 2 of them this time) will be starting to look at the feasibility of what we want to do, and the Multimedia Stage 1 students (again, just the 2 of them) are looking at concepts for extra characters and designs for props.

So, after only three days we are already getting together concept artwork and designs for the level.

There is also the possibility, depending on time constraints, of adding several maps.

All is good :-)