Sunday, February 26, 2012

Council Meeting 3


Council Meeting 27/2/12

By Josh and Tom


  • Main Focus
    • Sounds
    • Old model changes
    • Swim animation
    • More variations of spells
    • GUI Implantation and design
    • Cash and points
    • Grimwood Form/Blog
  • New Game modes
    • Original Map – Domination
      • The objective of this map is to own all of the control points. If a point is owned by your team your score increases and will increase faster with additional captured points. This will continue until a fix total has been reached.
    • Desert - Deathmatch
      • In this game mode you need to kill the opposing team and will receive points for it. the game will continue until a certain amount of points has been reached.
    • Caverns - 
      • In CTF or capture the flag you have to assault the enemy base to capture their flag and return it to your base to score a point. You also need to protect your flag from the enemy team.
  • Team Changes
    • Clothing will be Red or Blue depending on team.
      • Dwarves:
        • Shadow stalker
        • Warrior
        • wizard
        • alchemist
      • Goblins
        • Warrior
        • wizard
        • alchemist
        • Scout
  • Things to do for next week
    • Programmer’s – GUI, Database
    • Networker’s – Database, Server maintenance, Request Forms
    • Multimedia’s – Sounds, Maps, Model, Trees, Swimming animation
  • Cash System
    • Points - will be awarded in game for kills and captures and are only for that game. you buy things like better weapons, armor and buffs.
    • Gold will be awarded based on your score and is used for vanity equipment like gold helmets and wont increase stats.

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