Council Meeting 27/2/12
By Josh and Tom
- Main Focus
- Sounds
- Old model changes
- Swim animation
- More variations of spells
- GUI Implantation and design
- Cash and points
- Grimwood Form/Blog
- New Game modes
- Original Map – Domination
- The objective of this map is to own all of the control points. If a point is owned by your team your score increases and will increase faster with additional captured points. This will continue until a fix total has been reached.
- Desert - Deathmatch
- In this game mode you need to kill the opposing team and will receive points for it. the game will continue until a certain amount of points has been reached.
- Caverns -
- In CTF or capture the flag you have to assault the enemy base to capture their flag and return it to your base to score a point. You also need to protect your flag from the enemy team.
- Team Changes
- Clothing will be Red or Blue depending on team.
- Dwarves:
- Shadow stalker
- Warrior
- wizard
- alchemist
- Goblins
- Warrior
- wizard
- alchemist
- Scout
- Things to do for next week
- Programmer’s – GUI, Database
- Networker’s – Database, Server maintenance, Request Forms
- Multimedia’s – Sounds, Maps, Model, Trees, Swimming animation
- Cash System
- Points - will be awarded in game for kills and captures and are only for that game. you buy things like better weapons, armor and buffs.
- Gold will be awarded based on your score and is used for vanity equipment like gold helmets and wont increase stats.
No comments:
Post a Comment