Sunday, February 12, 2012

Planning and Ideas


Project Class - Monday 13 Febuary

The ‘Grimwood Committee’ was formed. The members are…

Stuart and Aaron from Multimedia
Tom and Josh from Networking and
Tyler and Jordon from Programming

Stuart and Aaron described the ideas and plans for the new levels and race for Grimwood. It’s going to be an Egyptian theme, with the new race being dwarves. The plan is to have two new maps, with more if time permits. The first is a desert map with a river etc. The second is a cavern with a maze in the middle.

Some ideas put forward by the full group included…

  • ·         Rotate the character when dressing it
  • ·         Have cross-hairs or targeting
  • ·         Targeting could have a small health bar over targeted enemy
  • ·         Have sandstorms in the desert that effect play
  • ·         Have mounts that can be bought and mounted
  • ·         Have a team boost when the central capture point is held
  • ·         Have a melee attack
  • ·         Check on the existing sounds. Make sounds more dramatic
  • ·         Have a warning sound or message when base is being captured
  • ·         Have a team attack with a boost if several players attack in concert
  • ·         Develop a bug reporting system
  • ·         Have and record achievements
  • ·         Make sure that the colours for the 2 teams are obviously different – maybe have the names over their heads be different colours, like red for the enemy
  • ·         Be able to customise clothing/armour – colours, metal types etc
  • ·         Be able to sprint for short bursts
  • ·         Have music in game
  • ·         Improve on the animations
  • ·         When under water health goes down
  • ·         Spend money on upgrades of armour/clothes etc.
  • ·         Make the Alchemist character give health bonuses to close by team members buffs/debuffs
  • ·         Have an in-game map
  • ·         Record match data – kills/deaths, time played, money, …
  • ·         Have a guild calendar, friends lists
  • ·         Be able to save different character profiles
  • ·         Have tool tips
  • ·         Have props that when found give health recharges, like herbs/gems
  • ·         Game credits
  • ·         Have levels/ranks
  • ·         If central point is captured, then you can sport there.

Some questions we need to answer…

  • ·         Which if the above ideas do we want to do, and which can we do?
  • ·         Should gold won be carried over from game to game?
  • ·         What should you be able to buy with if?
            o   Armour and weapon bonuses?
            o   Fancy clothing?
            o   Special items
 
Bug fixes that need looking at include…

  • ·         Body parts coming through clothing
  • ·         Mounts can be bought but not mounted
  • ·         Some trees are floating in the air
  • ·         Need animation for swimming
  • ·         Animations unclear when attacking

Bug reporting…

  • ·         When bug reporting you will have to choose which department the report will go to. MM, Prog or Netwk.
  • ·         There will also be a central database to keep track of who is doing what to deal with the bugs.
  • ·         Each report will have to be given a priority. Code red, amber or blue.

What is going to happen this week…

  • ·         Multimedia are modelling characters, props and level.
  • ·         Networking are looking at getting server requirements and specs.
  • ·         Programmers are getting the existing game working in the new version of Torque.

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